What’s Real?
Tuesday, March 31st, 2009I headed north-northeast from the Ocala FL VOR, intercepted the ILS to Gainesville (sharper than 90 degree left turn), and tracked it inbound. The glideslope came alive and I reduced power and started my descent over Newnan’s Lake (where I taught myself to sail).
Unfortunately I wasn’t back there where I could pick up a lunch at Burrito Brother’s. I was on my home simulator based on X-plane. (see x-plane.org also). Just another video game? Not quite as I have higher goals that game scores. I’m banking on the idea that practice with x-plane and the controls I have attached to my computer will make me more accurate on the controls in the real plane and improve my scan. So while I can’t log this home simulator time, as far as the real goal of flying better it seems to be working.
Flying IFR in the plane is something like a video game anyhow - I don’t get to actually see outside that much after all. The difference is in the billing for my gas and instructor, and that little detail of no pause or restart button. That makes it real.
Simulators are legal in training, but I don’t have access to a full motion simulator. At the flight school we use a FTD or flight training device. Basically a glorified PC with external controls. This is legal for training for a limited number of hours only. I have a more or less similar setup at home without the radio stack and panel; I have a yoke and pedals only.
Both the airplane model I’m using in x-plane and the FTD at the school are more sensitive than the actual plane, especially in pitch. Perhaps that’s partly the lack of feel and force-feedback of the real aircraft. Or it may be some shortcuts in the airplane model in the simulator. After all it’s all ones and zeros in there. One day I might try my hand at making a model in X-plane.
But for now, I’ll just go practice my approaches safely and cheaply. I figure if I can get perfect on the more sensitive simulator, the real thing ought to be easy!
